User:Freighttrain/Hardening the Fictional Logic Behind Superheroes

( Updated as of 29/10/2020 )

Contact e-mail : freighttrain@email.com

I don't usually like to write on topics from fiction that cannot not feasibly be categorically classified within the realm of hard science fiction (with Zoids being the exception), but upon closer examination I realised that I could apply some of the same classification, speculation and principles I have used in my other systems, to superheroes from DC and Marvel.

I use the three main superhero teams of the Justice League from DC, and the Avengers and X-Men from Marvel as the foundation for my classification and speculation here, my main focus is on DC's Justice League as my favourite superhero by far is Batman, and I find DC comics in general to be more demure and less gaudy than Marvel.

As there are so many different superheroes in both DC and Marvel, and as they each have so many differently described superpowers, other dimensional etc. iterations, timelines and retellings of themselves, I have focused on only the superheroes from those three teams with the most realistic or otherwise easily explained or categorised superpowers (as well as those who I would see more as team players e.g. no Spider-Man listing in the Avengers as he is too freelance), in effect creating my own fan fiction iterations of each one, derived from the most logical etc. elements from each superhero's many iterations and descriptions, as well as creating my own logical explanations and limitations for the superheroes and their superpowers where necessary to emphasise realism, practicality and likelihood.

I am no comic book nerd and do not aspire to be one as the totality of superhero lore is much too expansive, gaudy, far-fetched and inconsistent for my tastes, but I believe that I have seen and read enough superhero media to have a working knowledge of how to deal with the fundamental elements involved, and then apply my own speculative and classification formulas, to create my own 'hard' fan fiction version of these three superhero teams, and how they would each best; and most importantly realistically; function as a coherent tactical and strategic fighting force of Earth and mankind.

Key :
 * WiP = Work in Progress
 * RPL = Realism, Practicality and Likelihood
 * PR = Public Relations
 * ET = Extraterrestrial
 * BS = Bovine Scat

Notes :
 * I may have to develop further explanations, weaknesses, drawbacks or limitations (can be character limitations based on their personality etc. rather than their actual capabilities) for those superpowers that are over the top, do not make sense or could be too easily abused, e.g. The Flash
 * I use the terminology 'Earth human' to refer specifically to a normal unaltered human from Earth, e.g. Bruce Wayne and Oliver Queen

Abridged contents :
 * 1) Addressing the elephants in the room
 * 2) Common elements in superhero teams
 * 3) Superhero/power categories — (WiP, only categorises preliminary Justice League members)
 * 4) Justice League — (WiP, listings and some basic notes, full superhero profiles later)
 * 5) Avengers — (WiP, preliminary superhero listings only)
 * 6) X-Men — (WiP, preliminary superhero listings only)

= Addressing the elephants in the room =

With all the advanced superhero and alien technology, physiology and magic, why does the world still suffer from contemporary problems

 * Obviously with such advanced technology and physiological/magical capabilities in public view, one would think that contemporary problems such as physical ailments, famine and unsustainable use of natural resources, could quickly and easily be solved on a global scale with these elements seen in various superhero media from both DC and Marvel, obviously at first glance of this situation it should indeed be the case, but clearly it is not depicted as being so in superhero media and so I propose something similar to Starfleet's 'Prime Directive' protocol from Star Trek, about interfering in the affairs or development of nascent cultures. In this sense it could be applied to superhero media logic, with it being agreed upon by superhero organisations that it is in the best interests of Earth humans, to solve their own problems with their own resources at their own developmental rate, and learn from their own mistakes and uncontrolled behaviour, rather than become dependent on or have to owe intellectual credit to (something like this may not seem significant, but it can have potentially major future xenopolitical ramifications) alien resources or technology for solving their problems or unnaturally accelerating their scientific development.

How does Superman trim his indestructible scalp/facial hair and finger/toe nails

 * My theory is that when he was a child, Clark Kent was painfully aware that his untrimmable continually growing hair and nails would draw much unwanted attention to him, and he was so fearful of this that he developed an intense psychosis, which simply caused him to prematurely develop mental control over the biological processes that regulate his hair and nail growth, which he has been able to do ever since. I've seen the long list of superpowers attributed to Superman on his article and this would not be far-fetched among them, I've even read of similar feats that have been allegedly accomplished by mystics in real life, so this theory could easily fit in with Superman lore. Though keeping a small piece of kryptonite in his medicine cabinet, to weaken the molecular strength of the keratin in his hair follicles and nails while grooming, would be a simpler and more feasible explanation.

Wolverine's adamantium-coated skeleton
This is one that has always bothered me, his skeleton may have been coated with the nigh indestructible metal adamantium, but that does not prevent him from being dismembered or blown apart, since obviously only his bones are coated with adamantium and not his soft connective tissues, and even if he were to regenerate from major limb loss, obviously those regenerated limbs would not be coated with adamantium.

Also if his bones were coated with adamantium, their ability to provide his body with the red and white blood cells they produce and the minerals they store, would probably also be hindered, there is also likely more nonsense that would arise from his bones being coated with a rigid indestructible substance.

Tony Stark and his technology
Tony Stark would be dead several times over from the kind of impacts he has received while in his Iron Man suit, his powered exoskeleton may withstand such force without breaking, but there's still a normal human in that suit who would die from the rapid inertial forces and concussive shockwaves from many of those batterings, and one would think that blows from the Hulk should at least shake loose or damage some vital internal components of his suit from the sheer concussive force.

I don't know if this is somehow explained away somewhere in Iron Man lore, with some kind of automated kinesiological bracing system for the actuators at the suit's joints, when his Iron Man suit is struck at high speed with great force, as well as shockwave dampening material/technology, but it really just looks like Marvel is trying to use Tony Stark as hater bait.

Now aside from the vulnerability of his body to great inertial forces and shockwaves, the kind of technology that Tony Stark puts into his Iron Man powered exoskeleton is just ridiculous, I honestly think that most of it has more to do with the writers being able to come up with quips to help shroud the most obvious nonsense with smartassery, which read more like the slogans on those demotivator posters, comments in the vein of honey I think I just broke thermodynamics again.

This could be seen as similar to something from the Orks of Games Workshop's Warhammer 40.000, whose technology usually only works because of their collective belief in it, which forms a psychic gestalt that allows it to function how they would expect it to, except in this case Tony Stark's technology only works if he has a smartass quip for it.

= Common elements in superhero teams =

Wealthy benefactor and/or founder
The kind of technology that Tony Stark puts into his Iron Man powered exoskeleton is just ridiculous, I honestly think that most of it has more to do with the writers being able to come up with comments to help shroud the most obvious nonsense with smartassery, which read more like the slogans on those demotivator posters, lines in the vein of honey I think I just broke thermodynamics again.
 * The founder of each respective superhero team, financing the team and providing its headquarters and accompanying logistical/technological infrastructure, also usually both head their own technology business (Wayne and Stark) and are an active member (Batman and Iron Man) of their superhero team.

This could be seen as similar to something from the Orks of Games Workshop's Warhammer 40.000, whose technology usually only works because of their collective belief in it, which forms a psychic gestalt that allows it to function how they would expect it to, except in this case Tony Stark's technology only works if he has a smartass quip for it.

Team Headquarters

 * Usually feature both an accessible PR headquarters (Hall of Justice) and a secret operational headquarters (The Watchtower), sometimes with the operational headquarters secretly at the same location as the PR headquarters, usually directly underneath it (X-Mansion), or even boldly combining the PR and operations headquarters (Avengers Tower).

Standardised team equipment/logistics

 * The superhero team would likely use at least standardised inconspicuous communication equipment, as well as team VTOL transport vehicle (Javelin-7, Quinjet and X-Jet) for those who cannot fly under their own power, and sometimes even a standardised uniform style (X-Men).

Team tactics and advantageous pairings

 * This is something I don't see a lot of but is what should really form the foundation of superhero teams in media, properly devising both predetermined and ad hoc team tactics based on individual capabilities, and determining which pairings of superheroes complement each other, rather than the flashy incoherent mêlée we have all seen in the MCU with the 'run in and chaotically punch/blast all the baddies until they go to sleep or run away' combat doctrine.

RPL in interpretative speculation on superpowers

 * A good example of this is Aquaman's Atlantean (descended from 'Homo magi') physiology, aside from featuring gills for breathing underwater (which is a straightforward and scientifically realistic enough concept to work with), I have read Atlantean physiology affording 'muscle density' ten times that of an ordinary Earth human (for comparison, Batman might be about five times as strong as an ordinary Earth human), with the explanation given being that living under the ocean at great depths means greater strength was developed to cope with the constant water pressure of several hundred kilograms (this includes the enhanced senses required to perceive one's surroundings at that depth), also being physically ten times as strong as an ordinary Earth human is pound for pound about the same as a chimpanzee's physical strength, which has much more to do with the strength of the connective tissues (tendons and ligaments) and the electrical output of the nervous system (how much electricity it can pump into each muscle), than it does the size of the muscle or its 'density', so the greater physical strength afforded by Atlantean physiology is also very straightforward and realistic concept for me to work with here (despite Aquaman being described as being strong enough to move tectonic plates by pushing them). He also has some equipment including a powerful magical trident created from Nth metal which; among other things; bolsters his already superhuman abilities.

Clearly defined limits of strength and resilience against conventional/near future materials and weapons

 * This is stuff like how much weight a superhero can deadlift and what thickness of steel they can punch through, as well as what calibre or type of weaponry has what discernible effect on them etc.

Clearly defined capabilities of fictional materials or DEW/magical etc. weapons

 * This is stuff like a fictional supertough material's (adamantium etc.) rating on the Mohs hardness scale etc., as well as how many megatons or how penetrative a particular fictional DEW beam (Superman's heat vision or Cyclops' optic blast etc.) attack/weapon is.

The specific limits, drawbacks and weaknesses of various superpowers

 * Aside from the obvious weaknesses such as kryptonite, I will focus here on more technical limits such as how long Cyclops can fire his optic blast for, and how long it takes to recharge his abilities and what conditions assist with that, basically the logistics involved with a team catering for each superheroes requirements regarding keeping them in optimum shape and charge, as well as their specific limitations in any of several combat scenarios.

= Superhero/power categories =
 * 1) Conventional (advanced near future) Earth human technnology users
 * 2) Gadget users
 * 3) Batman
 * 4) Green Arrow
 * 5) Powered exoskeleton users (as their primary gear)
 * 6) Cyborgs
 * 7) Tony Stark BS
 * 8) Advanced ancient/magical/divine human lineage
 * 9) Technologically advanced, ancient magical human lineage
 * 10) Aquaman
 * 11) Divine ancient lineage
 * 12) Wonder Woman
 * 13) Earth humans with superpowers
 * 14) Superpowers derived from the 'metagene/X-gene'
 * 15) Superpowers derived from science-based incidents
 * 16) The Flash
 * 17) Superpowers derived from ET-based incidents
 * 18) Superpowers derived from magic-based incidents
 * 19) ET technology users
 * 20) ET-tech device users
 * 21) Green Lantern
 * 22) ET-tech cyborgs
 * 23) Cyborg
 * 24) ET physiology-based superpowers
 * 25) Hawkgirl
 * 26) Superman
 * 27) Martian Manhunter

= Justice League =

Batman

 * Secret civilian identity
 * Very wealthy and influential
 * Very high intelligence and broad knowledge
 * Peak human physical condition
 * Advanced training and skills in martial arts, gymnatic/acrobatic and parkour/free running techniques
 * Advanced detective and espionage skills
 * Access to advanced tailor-made technology and its development

Green Arrow

 * Secret civilian identity
 * Similar resources, repertoire and physical capabilities as Batman, but with green rather than urban camouflage and usually only trick arrows as his gadgets

Aquaman

 * Can breath underwater due to internal or external gill-type organs
 * Advanced ancient human physiology (Earth human/Atlantean (Homo magi-derived)): His physiology is beyond 'peak human condition', e.g. his muscles and connective tissues are; pound for pound; as strong as those of an ape (may be able to tweak this with soft tissue and bone having a composition allowing for greater resilience and power output)
 * Nth Metal trident with various magical abilities

Wonder Woman

 * Secret civilian identity
 * Advanced ancient human physiology (Amazon/Olympian) with additional magic-based longevity-type immortality and other properties
 * Magical lasso which can ensnare any being and force them to tell the truth, and also free them from any illness, enchantment or mind control
 * Eighth Metal bracers
 * Invisible Eighth Metal aircraft

The Flash

 * Secret civilian identity

Green Lantern

 * Secret civilian identity
 * Immediate willpower-derived physical manifestation abilities by way of ET technological device
 * Affiliation with an intergalactic corps of beings empowered with the same ET tech device

Cyborg

 * Part Earth human and part ET-tech cybernetic physiology
 * Advanced super computer-like information processing/scanning capabilities
 * Very high strength, resilience and DEW power output capabilities

Superman

 * Secret civilian identity
 * Advanced ET physiology, the yellow dwarf star of this solar system activates his superpowers

Martian Manhunter
= Avengers =
 * Iron Man
 * Captain America
 * Thor
 * Hulk
 * Hawkeye

= X-Men =
 * Professor Xavier
 * Cyclops
 * Storm
 * Jean Grey
 * Beast
 * Wolverine
 * Gambit